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Let us think of education as the means of developing our greatest abilities, because in each of us there is a private hope and dream which, fulfilled, can be translated into benefit for everyone and greater strength for our nation. John F. Kennedy U.S. President

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"Multiplayer" redirects here. For other multiplayer games, see Game § Multiplayer

A multiplayer video game is a video game in which 💱 more than one person can play in the same game environment at the same time, either locally on the same 💱 computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most 💱 commonly the Internet (e.g. World of Warcraft, Call of Duty, DayZ). Multiplayer games usually require players to share a single 💱 game system or use networking technology to play together over a greater distance; players may compete against one or more 💱 human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to 💱 multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games.

History 💱 [ edit ]

Some of the earliest video games were two-player games, including early sports games (such as 1958's Tennis For 💱 Two and 1972's Pong), early shooter games such as Spacewar! (1962)[1] and early racing video games such as Astro Race 💱 (1973).[2] The first examples of multiplayer real-time games were developed on the PLATO system about 1973. Multi-user games developed on 💱 this system included 1973's Empire and 1974's Spasim; the latter was an early first-person shooter. Other early video games included 💱 turn-based multiplayer modes, popular in tabletop arcade machines. In such games, play is alternated at some point (often after the 💱 loss of a life). All players' scores are often displayed onscreen so players can see their relative standing. Danielle Bunten 💱 Berry created some of the first multiplayer video games, such as her debut, Wheeler Dealers (1978) and her most notable 💱 work, M.U.L.E. (1983).

Gauntlet (1985) and Quartet (1986) introduced co-operative 4-player gaming to the arcades. The games had broader consoles to 💱 allow for four sets of controls.

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